// GameGac.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "GameGac.h"
#include <windows.h>
#include <shellapi.h>
#include "AppClient.h"
#define MAX_LOADSTRING 100


int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
                     _In_opt_ HINSTANCE hPrevInstance,
                     _In_ LPTSTR    lpCmdLine,
                     _In_ int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

	CAppClient gRun;
	gRun.Run(hInstance);
	return 0;

}

